GoW3: Game Of The Year 2010?

God of War 3 Review

GOD OF WAR III GAMEPLAY:
God of War III starts off with Kratos on a mountain-side path. The city of Olympia shows up in the distance. Olympia is a fortified city at the base of Mount Olympus. Kratos is shown using his trademark Blades of Athena against the enemies. Kratos also has new Grab moves up his sleeve (or should I say Fleece). Grab an enemy using CIRCLE and then you have the option to use the enemy as a battering ram, throw it at other soldiers, rip it apart, etc.

Kratos' sub-weapons are now available on the D-pad and can be switched mid-move. The SQUARE-SQUARE-TRIANGLE move is available both for the Blades as well as for the Cestus. So also, we do have Special Moves with the Cestus i.e. L1 + any of the buttons when using the Cestus.

Additionally, a new feature has been introduced in GoW3, wherein the magic meter fills up automatically after some time. This was displayed with the Fire Bow (similar to Typhon's Bane in GoW2) with which you can attack distant enemies.

A thoughtful innovation has been done with the Quick Time Event buttons. Previous God of War games had the QTE button prompts appear in the middle of the screen. In GoW3, SQUARE prompt comes on the left side, CIRCLE button on the right, TRIANGLE comes at the top and X comes at the bottom of the screen. L1 and R1 come on the top-left and top-right corners respectively. CIRCLE button mashing comes at the bottom-right corner. This does help during the boss-fights as we don't have to squint to see which button prompt comes on screen; rather just by seeing the side of the screen on which the prompt comes up, we can mash the corresponding buttons. This will surely slash off precious fractions of seconds during the boss-battles and make it a touch easy.


GOD OF WAR III GRAPHICS:
God of War 1 & 2 had a varying framerate; the same has been continued in God of War III. The framerate will vary between 30 to 60 frames per second, and never drop below 30 frames. David Jaffe had a philosophy, which said that if a puzzle, fight or a scene needs to be in a game; then he made sure it was in the game, irrespective of the framerate. This philosophy had been adopted by Cory Barlog and now Stig.

The art direction is vividly implanted in your mind, as you see Kratos traversing mountainsides, fighting the Army of Olympus soldiers like the undead, Harpies, Centaurs and Cyclops with brutal realism. Each move has been carefully calibrated; worked out in minute detail. This can be understood, when you realize that each of Kratos' teeth are modelled separately.

The processing power of the PS3 has been used to its maximum. In God of War 2, we could see only 15 soldiers on the screen at a time. This has been beefed up to 50 in GoW3. Kratos is also now a 20,000 polygons hulk compared to 5000 in GoW2. And we haven't even started talking about the Titans. Stig has said that some of the levels will be on the Titans themselves. (remember the Fear Nothing trailer?). In the Demo, the Fire Titan Perseus is shown in the background; a monstrous living being made of volcanic rocks and molten lava that flows down his body. The fight between Helios vs Fire Titan Perses makes up for an interesting backdrop as Kratos goes around the area smashing up Zeus' servants.

The Demo processes graphics at 720p; Stig has mentioned that the resolution will go up to 1080p and 1080i before the final game is released.

GOD OF WAR 3 SCORE:
After Gerard Marino's amazing score in GoW2, GoW3 music seems like another hit-to-be. The background music differs depending on the game situation and blends perfectly with the overall tone of the game. When you are alone, the score simmers quietly, and drums up forebodingly, when you are about to face baddies.

STORY:
Though not much of the story is shown in the game, we could still pick up some clues from Stig Asmussen. The Demo is set 3 hours in the actual game. However some things have been verified by Stig: Kratos will battle 5-10 Gods including the Gods seen on the balcony during the ending scene of GoW2. The Titan Gaia will be a key character in the story and the Blade of Olympus missing in the demo and video trailers will make a comeback at some point in the game.


GOD OF WAR 3 CRITIQUE BOTTOMLINE:
Stig Asmussen has declared, "We want this game to show what the Playstation 3 is capable of." That is a pretty strong statement and going by the looks of the Demo, one that is surely living up to the promise. The background score is awe-inspiring. The Fire Bow is a good add-on for the gameplay. The environmental realism is excellent. The beautiful graphics use the full power of the PS3.

The final 'as is' impression of the demo tells us that the possibilities and potential in GoW3 are great. It is like a Chest filled with Magics Orbs waiting to be opened.

For more God of War 3 Video Interviews and trailers, you can visit the God of War 4 Community and Download God of War 3 Screensaver .

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